1.1 All bets on American football include all overtimes unless otherwise stated.
2.1 All bets on basketball include all overtimes unless otherwise stated.
2.2 Bets on scored by players' points are accepted. A bet voids in case if player spent less than 60 seconds on the venue.
2.3 Bets on total of the highest/lowest scoring quarters are accepted. The overtime is not included in the fourth quarter. Two quarters and more with identical highest/lowest scoring total are not the reasons to void the bets. In this case, bets will be settled based on the highest/lowest scoring quarter total.
2.4 Bets on the highest/lowest scoring quarter number. In a case if it is impossible to determine the number (there are two and more quarters with equal total) bets will be void.
2.5 Bets on the highest/lowest scoring half number. In a case if it is impossible to determine the number (there two halves with equal total) bets will be void.
2.6 When a basketball match settled bets on the players' indicators (Rebounds, Turnovers etc.) are taken into account not including teams' indicators.
2.7 The markets "% 2-pointers made", "% 3-pointers made", "% free throws made" are settled based on the official website with the mathematical approximation rounding to the closest integer.
2.8 Bets on number of 2-points made, 3-points made. The bets based on the number of the throws made, not the points scored.
3.1 All bets on baseball include all additional innings.
3.2 If match was abandoned during the game day, but the official result remains fixed, the markets would be settled accordingly to the fixed results.
3.3 Bets on MLB baseball matches are valid if the starting pitchers for both teams were specified starting nine. If the starting pitcher at least in one of the teams differs from the specified in the event, all bets will be void. If the pitchers are not specified the bets remain valid.
3.4 Bets on the Japanese baseball League (the Nippon Professional Baseball):
3.4.1 Bets on NPB matches would be accepted for the match's regular time.
3.4.2 If the regular time results by a draw, draw no bet markets will be voided.
4.1 "Head-To-Head". It is necessary to predict the participant in offered pairs (or teams if it is relay race)
which will take the higher position in the total protocol. If the participant did not finish, the bets on the
participants will be void.
4.2 Bets on number of misses are accepted. The bets are valid if all firing lines are counted in the official protocol. If one of the firing line was not counted for an athlete, the only unconditionally determined individual total bets will be settled. The other bets will be settled according to 7.2.4.
4.3 Time Handicap”. This is the comparison of two participants' results on the finish time including handicaps. The handicaps are given in seconds. A rounding of time carries out accordingly to the protocol (by default, until tenth fractions of a second).
4.4. If the athlete (team) did not take part in any competition stage, the bets will be void.
4.5. Current information source is www.biathlonworld.com.
5.1. The bets on total are offered. The total is based on the number of rounds of the fight.
5.1.1. When calculating the number of rounds, the round in which the outcome of the match was determined is taken into account.
5.1.2. If either fighter fails to answer the bell for the next round then his opponent will be deemed to have won in the previous round.
5.2. In case when the quantity of rounds changes, the bets for the fight remain valid, and bets on the quantity of rounds are subject to void.
6.1. Match result based on number of sets won by the teams.
6.2. Match handicaps and total markets settled by point unless otherwise stated.
6.3. The highest/lowest scoring set market settled including fifth set.
6.4. Match total even/odd market settled by point unless otherwise stated.
7.1. Bets are settled on the result at http://www.kvn.ru/
7.2. If both teams to get equal quantity of points in "Head-To-Head" events, the bets on the teams will be void.
8.1. Unless otherwise stated all bets will be settled based on the score including additional rounds. In case of a
draw, the bets will be void.
8.2. If one of the participants refuses to continue for any reason (or is disqualified), all bets will be lost. If refusal (disqualification) has occurred prior to the beginning of the game, the bets will be void.
8.3. "To Qualify". It is necessary to name a player (team) in the specified pairs, who will pass further in a tournament draw. If both players (teams) are disqualified from a tournament, the best player (team) shall be considered the one, who has passed further in a tournament draw; if both players (teams) are disqualified in one round, the bets will be void. In case a player (team) refuses to play in a tournament before its beginning, the bets will be void.
8.4. "Winner". A winner is a player (team) that takes the first place in a tournament. In case a player (team) refuses to take part in a tournament before its beginning, the bets will be void.
9.1. The bet "Head-To-Head". It is necessary to name the participant from offered pairs who will take higher place in the final ranking.
10.1. "Tournament Winner". The winner of a tournament is considered to be a participant who takes the highest
position in a final ranking.
10.2. In case a participant refuses to take part of the tournament before its start, bets will be void.
11.1. "Head-To-Head" settled on aggregated quantity of votes
11.2. If the candidate falls out and it is impossible to vote for the candidate before an election day, all bets on the candidate will be void.
12.1. "Who higher" bets take into account tournament's final results, then bets take into account the stage, where
the player (team) left the tournament. If the players leave the tournament in the same stage, the bets will be void.
12.2. Match handicap and total based on number of frames.
12.3. Frame total and handicap based on number of points in the frame.
12.4. "First color ball". Which colored ball to be potted first after the red one.
12.5. "First to score a ball". Which participant first to score a ball, the penalty balls are not considered.
12.6. Century-breaks total based on number of century breaks in the match.
13.1. In the event of retirement or disqualification all bets on statistics of not finished sets (aces, breaks,
serve % etc.) are void and all bets on games with undetermined results are void.
13.2. Match handicaps and total markets settled based on games unless otherwise stated.
13.3. In double matches champions tie-break is counted as a set consisting of one game.
13.4. Tie-break is counted as one game.
13.5. Game correct score Bet on the game correct score. Indicators: W1 - the first player to win the game, W2 - the second player to win the game, Love - a player to score 0 points in the game, 15 - a player to score 15 in the game, 30 - a player to score 30 in the game, 40 - a player to score 40 in the game. For example, the bet on W1-30 means the first player to win the specified game, and the second one to score 30.
13.6. To Win X Point In the Specified Game Bet on the player to win the X-th point in the specified game.
13.7. If there is 15-15, 30-30 score or To Deuce in the specified game. Bet on 15-15, 30-30, Deuce score to appear in the specified game.
13.8. "Tie-break In Match" market. In the event of the match starting but not being completed all bets are void unless a tie-break has already occurred, or it is impossible for a tie-break to occur e.g. during the final set of a Wimbledon Match. Champions tie-break is not considered.
13.9. In the event of the next scheduled game being a tie-break or Match tie-break all bets on that game will be
to win the game,
to be 15-15,
to be 30-30,
to be 40-40,
game correct score,
to be break point in the game.
13.10. In the event of the change of the surface (either before or during a match) all bets will stand.
13.11. Tie-break total and tie-break exact total markets based on number of points taken in the tie-break.
13.12. Tie-break correct score. Bets on the score of a specified set's tie-break. The “W1 with any other” outcome means that first player to win the tie-break with any score, except 7-0, 7-1, 7-2, 7-3, 7-4, 7-5. The "W2 with any other" outcome means that the second player to win a tie-break with any score, except 0-7, 1-7, 2-7, 3-7, 4-7, 5-7.
13.13. To Be Break Point In The Game (denote "BP"). The bet wins if the receiving competitor is ahead by one to three points and only needs one point to win the game and "break" the server's serve. For example, the receiver has a break point when game score is 0-40 or 15-40 or 30-40 (server is the first player) or when the receiver has "Advantage" score in the game. Outcome of the bet does not depend on the player who wins the game.
13.14. If the tie-break did not take a place, all the bets placed on its markets, are subject to void.
13.15. When one or several players of any of the teams for any reason are replaced in team competitions (Davis Cup, Fed Cup, etc.), bets on the outcome of the entire match will stand; at a replacement even of one of the players in doubles matches. If a doubles lineup is indicated the bets will be void; if a lineup is not indicated, the bet will stand.
13.16. If the wrong player is indicated as "Svr" (or "Server"), then any bets taken on Current or Next Game, Current or Next Game Score, Current or Next Game to Deuce, To Be 15-15, To Be 30-30, Point Betting or Next Game First Point will be void, regardless of the result.
14.1. "The race winner" (official classification) - the considered winner is a driver (racer) who takes the first
place in the total race protocol (official classification).
14.2. "Higher in a race". It is offered to indicate a pilot from suggested pairs who performs better. The driver obtained higher place during the race (official classification) will be better. If the driver started, but not finished the race, related bets are settled as lost. If both drivers retire, the driver who completed more laps will be considered as the best. If both drivers retire on the same lap, the bets will be made void. If the driver has not completed his fastest lap during the official classification (i.e. has not shown test time), his place is defined by the official classification protocol.
14.3. "To finish / not to finish the race" (reach / not to reach, to qualify / not to qualify). It is necessary to predict, if a certain driver reaches finish or not. Thus, it is considered that a driver has reached the finish if he classified with the leader in the front of him.
14.4. "Fastest Lap". It is necessary to define, what driver is the fastest while completing a lap.
14.5. All pilots' results are defined according to the official protocol (http://www.f1.com). The Warm-Up lap counts.
15.1. All match markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated.
This includes any added injury or stoppage time (until referee's final whistle) but does not include extra-time, time
allocated for a penalty shootout or golden goal.
15.2. For all soccer markets where minute of goal is significant, goals scored in injury time of the first half considered as scored on 45th minute for 90 minutes matches (and on 40th minute for 80 minutes matches). Goals scored in injury time of the second half considered as scored on 90th minute for 90 minutes matches (and on 80th minute for 80 minutes matches).
15.3. When a player is sent off for the second yellow card in the match, it counts one yellow and one red card.
15.4. Mythical (Synthetic) Matches. These are imaginary games pairing two teams in a round of fixtures, for betting purposes only. The team which scores the most goals in their actual match is deemed the winner. Bets will be settled as a draw if both teams score the same number of goals. If either team's match is postponed or abandoned bets will be void.
15.5. Goalscorer Betting. The players must start the match for bets to stand. Own goals are not taken into consideration.
15.6. Correct Score bets are the bets on the determination of the correct match score when the full time ends. Any other outcome means any score excepting: 0-0, 0-1, 0-2, 0-3, 0-4, 0-5, 0-6, 1-0, 1-1, 1-2, 1-3, 1-4, 1-5, 1-6, 2-0, 2-1, 2-2, 2-3, 2-4, 3-0, 3-1, 3-2, 3-3, 4-0, 4-1, 4-2, 5-0, 5-1, 6-0, 6-1.
15.7. First half correct score bets are the bets on the determination of the correct score in half time. Any other outcome means any score excepting: 0-0, 0-1, 0-2, 0-3, 1-0, 1-1, 1-2, 1-3, 2-0, 2-1, 2-2, 2-3, 3-0, 3-1, 3-2, 3-3.
15.8. Soccer matches special bets.
15.8.1. For the purposes of settlement an event is considered to have taken place, if:
18.104.22.168. Corner - if in fact the kick originated from the corner mark.
22.214.171.124. Yellow/red card - if a referee in fact demonstrated yellow/red card to a player. The cards shown to non- players (reserve or substitute players and coaches etc.) are not considered.
126.96.36.199. Goal kick - if in fact the kick originated from the goal area.
188.8.131.52. Offside - if a free kick is actually executed after the referee marks an offside situation.
184.108.40.206. Foul - when a free kick is actually executed after a foul has taken place; or in case of a free kick being executed after the foul has been whistled.
220.127.116.11. Goalpost or crossbar - when the ball stayed in the game after hitting the post or crossbar (has touched a player, referee, another goalpost or crossbar).
15.8.2. In cases of dispute allowing a dual interpretation, the final decision is taken by the Company according to the common sport betting practice.
15.9. If the bets on the first substitution, the first red and a yellow card happen on the same minute (according to the using source of information) they will be void.
15.10. Substitutions total. Bet on the substitutions number in the full time.
15.11. Match (Full time) result. Bet on the result of a match. The match ends by a scoring draw (1-1, 2-2, 3-3, etc.), a scoreless draw (0-0) and not by a draw.
15.12. To Win to Nil. Bet on the team to win and to keep a clean sheet.
15.13. Team to Win From Behind. Team must be losing at any stage during the match but subsequently go on to win the match in 90 minutes.
15.14. Teams to score > 1 goal. The "Both Teams" outcome wins if both teams to score two or more goals in the full time of the match. The “Exactly one team” outcome wins if one of the teams scores two or more goals, and the other team scores one goal or not score a goal. The outcome "Both teams not to score 2 or more goals" is won in case of 0-0, 1-0, 0 -1 and 1-1 correct scores.
15.15. Match result. Bet on the match result (usually in playoff). The team to win in the full time, to win in the extra time or in the shootout.
15.16. Missed penalties total. Bet on the number of missed penalties in the match. If a penalty was not settled - the number of missed penalties is equal to zero.
15.17. First half result. Bet on the first half result. The first team to win, draw, or the second team to win.
15.18. Hat trick/double. The bet on a player to score exactly three/two goals. Own goals do not consider.
15.19. First goal minute. Bet on the time when the first goal was scored in the match: earlier then specified minute, later then specified minute, no goals. The seconds are not taken into account. The bets are settled on the official match protocol. For example, the bet placed on Total minute of the first goal under 30.5. If the goal scored on 30:01 (considered 31 minute), the bet will be settled as lost, the bet over 30.5 will be settled as won.
15.20. Injury Time Total. Bets on the amount of injury time are settled on the time indicated by the officials, rather than the actual time played. The following criteria are used to determine the result: The reserve referee caring the board in hands was shown during the TV broadcast; The added by referee time was graphically indicated near regular match time information during the TV broadcast. Usually this information presents in the +m format (+1, +2 etc.); The half is over, and the time that indicates by information stop-watch is less than 45:59; In this case, time of the added minutes is accepted equal to zero; In other cases the bets is subject to void as there is no possibility precisely to find out the official result for settlement.
15.21. Match intervals betting.
15.21.1. For the bets following match intervals are offered: from 1st to 15th minute (1-15), from 16th to 30th minute (16-30), from 31 to HT (31-45+), from the 46th to the 60th minute (46-60), from 61 to 75th minute (61-75), from 76 to FT (Full Time) (76-90+).
15.21.2. For the match intervals following bets are accepted: bets on the interval result, bets on the interval double chance, bets on the interval total, bets on the interval handicaps, bets on the interval team total.
15.21.3. These bets are being settled on the interval result. All the scored by teams goals are summed for the time interval. Seconds in the specified minutes are not considered. For example, goal scored at 30:01 is considered as a goal scored on the 31st minute. For example, the bet placed on the first team win from 31st minute to halftime. A goal was scored on the 37th minute during the match; there were no more goals until the halftime. In that case, it considered that 31 minute - halftime interval score is equal to 1-0. The bet on the first team to win during the interval will be won.
15.22. Winning Margin by n Goals. The bet wins if a team wins exactly by n goals.
15.23. Team to score two goals in a row. The bet wins if a team to score two goals in a row in the full time.
15.24. Total Goal Minutes. Predict the aggregate time of all goals scored in the match. The bets are settled on the official match protocol.
15.25. "Home-Away" market. The victory of a home team or away team is determined by goal (points) difference scored correspondingly by home and away teams with handicap included.
15.26. "Head-to-head" on the results of a league. To win this bet it is necessary to predict which team has the best final position in a tournament table of the league. If number of points is equal, the bets will be void.
15.27. Bet "Method of First Goal": The options are the following: header, kick, own goal, penalty kick. Outcome "kick" includes goals scored as free kick, from game and with any other part of the body not including the head. No goals is subject to void.
16.1. All bets on ice hockey based on regulation time only (3 periods 20 minutes each) unless otherwise stated.
16.2. Bets on penalty time are settled based on penalty minutes (not number of penalties). 2-minutes penalties are taken into account only.
16.3. Goalscorer total based on the number of pucks scored by the player. The player must take part in the game for more than 1 second for bets to stand.
16.4. Match intervals betting.
16.4.1. For the bets following match intervals are offered:
from 1 minute to 10 minute (1-10),
from 11 minute to 20 minute (11-20),
from 21 minute to 30 minute (21-30),
from 31 minute to 40 minute (31-40),
from 41 minute to 50 minute (41-50),
from 51 minute to 60 (51-60).
16.4.2. For the match intervals following bets are accepted:
bets on the interval result,
bets on the interval total,
bets on the interval handicaps.
16.4.3. These bets are being settled on the interval result. All the scored by teams goals are summed for a the time interval. Seconds in the specified minutes are not considered. For example, goal scored on 10:00 considered as goal of interval from 1 to 10 minute. Goal scored on 10:01 considered as goal of interval from 11 to 20 minute.
16.5. Match correct score. Correct Score bets are the bets on the determination of the correct match score when the full time ends. Any other outcome means any score excepting: 0-0, 0-1, 0-2, 0-3, 0-4, 0-5, 1-0, 1-1, 1-2, 1-3, 1-4, 1-5, 2-0, 2-1, 2-2, 2-3, 2-4, 2-5, 2-6, 3-0, 3-1, 3-2, 3-3, 3-4, 3-5, 4-0, 4-1, 4-2, 4-3, 4-4, 5-0, 5-1, 5-2, 5-3.
17.1. All match markets will be settled on the score at the end of regulation time unless otherwise stated.
18.1. "Individual total of the player". It is necessary to predict an individual total of a player according to the
points number won.
A point is given to a player who answered a question correctly (whose answer is accepted by a compere). Correctness of an
answer is determined by a compere. When the sectors "Blitz" and "Superblitz" are played, a point is given to a player,
who answered correctly the last (third) question.In case when a "crucial round" takes place, all points of the players
are saved; a player who answers a question of a "crucial round" correctly, has an additional one point.If a team member
did not take part in the game, the bets will be void.
18.2. In case when a "crucial round" takes place, the game score becomes 0-0, the win in "crucial round" is awarded with 6 points. All makers are settled based on "Deciding round" result. For example, at the score 5-4 the experts take a "crucial round" and lose. The final score in such situation is 0:6. All bets will be settled based on this score.
18.3. Round result bets accepted. If the round appears to be "crucial round" the bets stand.